==='''Income and Expenses'''= <br>==
To buy Weapons,Armors and Vehicles players need cash. All these armouries need some cash for its upkeep. This determines the cash flow. Income does not indicate the in hand cash but steady income from different Businesses. <br>
'''Businesses''' <br>
'''Cashflow''' <br>
Cash flow is generally the difference between Income and Upkeep. To buy new Aromory players must have positive cash flow. <br>
==='''Missions''' === <br>[[File:MissionDone.png|right]]
Missions require stamina and respective armoury. Every city has its own missions and every mission has 4 Mastery Levels. Special assignments are unlocked on completion of these missions. On successful completion of every mission, players acquire experience points as well as some cash. Certain missions are marked with ‘LOOT’. On doing those missions players could loot special items ranging from weapons to Passports. To carry out each mission Player will be in need of that particular mission oriented weapons, armours and vehicles. Sometimes the Armoury required for one mission may be obtained from another mission as a ‘Loot Item’ or say the special item. <br>
==='''Fights''' <br>===
'''Normal One on One Fights''' : The player can choose to fight with any other Player. The only condition is the opponent must be in the fighting range; which is 20% of the players level. These fights can be started from Fight List. If player 1’s attack is stronger than player 2’s defence player one wins. Various factors that determine the strength of attack varies from Number of weapons to each weapons strength. The Attack/Defence upgrades will also significantly contribute to each Fight. <br>
'''Hitlist''' : If an opponent is too strong for you to defeat and you wants him dead you can place a bounty. These bounties will be listed on the hit list. The level range rule applies here as well. But if more than one player sets a bounty on single player, the attack level range will also increase in percentages of 20. Bounties can be claimed by anyone who kills the Listed Player.
<br> '''Rival List''' : Every player who defeated you in a fight will be listed here along with the number of hits he made on you. You can hit them back as many times as they hit you to settle the scores. The names stay on the list for 13 days. Level range rule doesn’t apply for the rival list.
<br> '''BOSS Fights''' : Every city has a boss. You fight them here. If you defeat them 21 times they will join your side as a Merc. Successful completion of Boss Fights is rewarded with Businesses and special items. After every Boss fight bosses will be hospitalised and Players have to wait for certain time to fight them again.
<br>==='''Armory'''<br>===
Armoury is the complete list of Weapons, Armours and Vehicles and special items every player possess. The significance of MOBS is here. Every mob member can carry the best Armoury from each of these categories. <br>
'''Weapons''': They have higher attack. Better ones are unlocked on higher levels. <br>
'''Vehicles''' : They are very important during fights. Provides into both attacks as well as defence. <br>
'''Special''' : They are obtained from various missions and special items. They can also be obtained from the gang. <br>
<br>==='''Recruit'''<br>===
There are four sub-divisions under recruit. Recruit, Gifts, Mob and Leaders. <br>
'''Recruit''' : Every player has a unique MOB CODE. Using this code they can recruit a maximum of 8000 MOBS. On fights, these Mob members can one each from every category of Armoury. The maximum number of Mob any player can use at any fight is 6*Players Level.<br>
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