To buy Weapons,Armors and Vehicles players need cash. All these armouries need some cash for its upkeep. This determines the cash flow. Income does not indicate the in hand cash but steady income from different Businesses. <br>
'''Businesses''' <br>
Players can by as many businesses as they like. Each businesses prize is subjected to inflation as the player buy more of them.Every business pays out income in an hourly rate. {|!Business!Income|-|Garage|60|-|Chop Shop|200|-|Warehouse|600|-|Strip Joint|4,000|-|Lounge Bar|8,000|-|Night Club|10,00|-|}'''Cashflow''' <br>To buy Weapons,Armors and Vehicles players need cash. All these '''Armory''' need some cash for its upkeep. This determines the cash flow. Income does not indicate the in hand cash but steady income from different Businesses. <br>
Businesses are categorised among Joints,Real Estates and Industries. Better earning businesses are unlocked on higher levels. <br>
'''Cashflow''' <br>
Cash flow is generally the difference between Income and Upkeep. To buy new Aromory players must have positive cash flow. <br>
==='''Missions'''===
Missions require stamina and respective armoury. Every city has its own missions and every mission has 4 Mastery Levels. Special assignments are unlocked on completion of these missions. On successful completion of every mission, players acquire experience points as well as some cash. Certain missions are marked with ‘LOOT’. On doing those missions players could loot special items ranging from weapons to Passports. To carry out each mission Player will be in need of that particular mission oriented weapons, armours and vehicles. Sometimes the Armoury required for one mission may be obtained from another mission as a ‘Loot Item’ or say the special item. <br>