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Created page with "Players can by as many businesses as they like. Each businesses prize is subjected to inflation as the player buy more of them. Every business pays out income in an hourly rat..."
Players can by as many businesses as they like. Each businesses prize is subjected to inflation as the player buy more of them. Every business pays out income in an hourly rate.
{| class="wikitable"
!Business
!Income
!Business
!Income
!Business
!Income
|-
|Garage
|60
|Super Mart
|15,00
|Fight Club
|250,000
|-
|Chop Shop
|200
|Penhouse
|21,000
|Record Studio
|270,000
|-
|Warehouse
|600
|High Rise Apartments
|40,000
|Film Studio
|300,000
|-
|Strip Joint
|4,000
|Condominiums
|110,000
|Oil Rig
|350,000
|-
|Lounge Bar
|8,000
|Tower Blocks
|160,000
|Gold Mine
|500,000
|-
|Night Club
|10,00
|Resort Casino
|200,000
|-
|}
; The Total income
: The Total income from every business is the player's Income. Income cash can be increased by buying more businesses and also by Obtaining certain special items to get an Income cash boost such as
: <pre>Money Train - Money Plates - 12% Income Boost</pre>
; Upkeep
: Upkeep can be defined as the cost of maintenance for each of the players Armory. This upkeep expense must be maintained from the Income. Upkeep can be reduced by obtaining special item from assignments such as
: <pre>Taxing Troubles - Tax Bonds - 6% Reduction in Upkeep</pre>
; Cashflow
: Cashflow is the difference between Income and Upkeep. This may go negative if the upkeep is more than Income. Upkeep and Income boosts will help you to have a positive Net Payout every hour even if the Cashflow is negative. Every player at all times must have a positive net payout.
; Net Payout
: Net payout is the hourly Income any player can make. This is the Final Payout after adding Income and Upkeep Boost to the cashflow.
{| class="wikitable"
!Business
!Income
!Business
!Income
!Business
!Income
|-
|Garage
|60
|Super Mart
|15,00
|Fight Club
|250,000
|-
|Chop Shop
|200
|Penhouse
|21,000
|Record Studio
|270,000
|-
|Warehouse
|600
|High Rise Apartments
|40,000
|Film Studio
|300,000
|-
|Strip Joint
|4,000
|Condominiums
|110,000
|Oil Rig
|350,000
|-
|Lounge Bar
|8,000
|Tower Blocks
|160,000
|Gold Mine
|500,000
|-
|Night Club
|10,00
|Resort Casino
|200,000
|-
|}
; The Total income
: The Total income from every business is the player's Income. Income cash can be increased by buying more businesses and also by Obtaining certain special items to get an Income cash boost such as
: <pre>Money Train - Money Plates - 12% Income Boost</pre>
; Upkeep
: Upkeep can be defined as the cost of maintenance for each of the players Armory. This upkeep expense must be maintained from the Income. Upkeep can be reduced by obtaining special item from assignments such as
: <pre>Taxing Troubles - Tax Bonds - 6% Reduction in Upkeep</pre>
; Cashflow
: Cashflow is the difference between Income and Upkeep. This may go negative if the upkeep is more than Income. Upkeep and Income boosts will help you to have a positive Net Payout every hour even if the Cashflow is negative. Every player at all times must have a positive net payout.
; Net Payout
: Net payout is the hourly Income any player can make. This is the Final Payout after adding Income and Upkeep Boost to the cashflow.