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    (Income and Expenses)
    (Recruit)
     
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    ==='''Income and Expenses'''===
    +
    ===Income and Expenses===
    '''Businesses''' <br>
    +
    ; Businesses
    Players can by as many businesses as they like. Each businesses prize is subjected to inflation as the player buy more of them. Every business pays out income in an hourly rate.  
    +
    : Players can by as many businesses as they like. Each businesses prize is subjected to inflation as the player buy more of them. Every business pays out income in an hourly rate.  
     
    {| class="wikitable"
     
    {| class="wikitable"
     
    !Business
     
    !Business
    Line 52: Line 52:
     
    |-
     
    |-
     
    |}
     
    |}
    '''The Total income''' from every business is the players Income. Income cash can be increased by buying more businesses and also by Obtaining certain special items to get an Income cash boost.
     
    *Money Train - Money Plates - 12% Income Boost
     
    '''Upkeep''' can be defined as the cost of maintenance for each of the players Armory. This upkeep expense must be maintained from the Income. Upkeep can be reduced by obtaining special item from assignments such as
     
    *Taxing Troubles - Tax Bonds - 6% Reduction in Upkeep
     
    '''Cashflow''' is the difference between Income and Upkeep. This may go negative if the upkeep is more than Income. Upkeep and Income boosts will help you to have a positive Net Payout every hour even if the Cashflow is negetive. Every player at all times must have a positive net payout; otherwise you may not buy any Armory.
     
      
    ==='''Missions'''===
    +
    ; The Total income
    Missions  require stamina and respective armoury. Every city has its own missions and every mission has 4 Mastery Levels. Special assignments are unlocked on completion of these missions. On successful completion of every mission, players acquire experience points as well as some cash. Certain missions are marked with ‘LOOT’. On doing those missions players could loot special items ranging from weapons to Passports.  To carry out each mission Player will be in need of that particular mission oriented weapons, armours and vehicles. Sometimes the Armoury required for one mission may be obtained from another mission as a ‘Loot Item’ or say the special item. <br>
    +
    : The Total income from every business is the players Income. Income cash can be increased by buying more businesses and also by Obtaining certain special items to get an Income cash boost such as
     +
    : <pre>Money Train - Money Plates - 12% Income Boost</pre>
      
    ==='''Fights'''===  
    +
    ; Upkeep
    '''Normal One on One Fights''' : The player can choose to fight with any other Player. The only condition is the opponent must be in the fighting range; which is 20% of the players level. These fights can be started from Fight List. If player 1’s attack is stronger than player 2’s defence player one wins. Various factors that determine the strength of attack varies from Number of weapons to each weapons strength. The Attack/Defence upgrades will also significantly contribute to each Fight. <br>
    +
    : Upkeep can be defined as the cost of maintenance for each of the players Armory. This upkeep expense must be maintained from the Income. Upkeep can be reduced by obtaining special item from assignments such as
    '''Hitlist''' : If an opponent is too strong for you to defeat and you wants him dead you can place a bounty. These bounties will be listed on the hit list. The level range rule applies here as well. But if more than one player sets a bounty on single player, the attack level range will also increase in percentages of 20. Bounties can be claimed by anyone who kills the Listed Player.
    +
    : <pre>Taxing Troubles - Tax Bonds - 6% Reduction in Upkeep</pre>
    <br> '''Rival List''' : Every player who defeated you in a fight will be listed here along with the number of hits he made on you. You can hit them back as many times as they hit you to settle the scores. The names stay on the list for 13 days. Level range rule doesn’t apply for the rival list.
    +
     
    <br> '''BOSS Fights''' :  Every city has a boss. You fight them here. If you defeat them 21 times they will join your side as a Merc. Successful completion of Boss Fights is rewarded with Businesses and special items. After every Boss fight bosses will be hospitalised and Players have to wait for certain time to fight them again.
    +
    ; Cashflow
    <br>
    +
    : Cashflow is the difference between Income and Upkeep. This may go negative if the upkeep is more than Income. Upkeep and Income boosts will help you to have a positive Net Payout every hour even if the Cashflow is negative. Every player at all times must have a positive net payout; otherwise you may not buy any Armory.
    ==='''Armory'''===
    +
     
    Armoury is the complete list of Weapons, Armours and Vehicles and special items every player possess. The significance of MOBS is here. Every mob member can carry the best Armoury from each of these categories. <br>
    +
    ===Missions===
    '''Weapons''': They have higher attack. Better ones are unlocked on higher levels. <br>
    +
     
    '''Armour'''  : They have higher defence. As the player levels up better armours are unlocked. <br>
    +
    [[File:missionc.png]]
    '''Vehicles''' : They are very important during fights. Provides into both attacks as well as defence. <br>
    +
     
    '''Special'''  : They are obtained from various missions and special items. They can also be obtained from the gang. <br>
    +
    Missions  require stamina and respective armoury. Every city has its own missions and every mission has 4 Mastery Levels. Special assignments are unlocked on completion of these missions. On successful completion of every mission, players acquire experience points as well as some cash. Certain missions are marked with ''Loot''. On doing those missions players could loot special items ranging from weapons to Passports.  To carry out each mission Player will be in need of that particular mission oriented weapons, armours and vehicles. Sometimes the Armoury required for one mission may be obtained from another mission as a ''Loot Item'' or say the special item.
    <br>
    +
    The complete list of Missions and Loot Items are listed in [[Missions List]]
    ==='''Recruit'''===
    +
     
    There are four sub-divisions under recruit. Recruit, Gifts, Mob and Leaders. <br>
    +
    [[File:missionl.png]]
    '''Recruit''' : Every player has a unique MOB CODE. Using this code they can recruit a maximum of 8000 MOBS. On fights, these Mob members can one each from every category of Armoury.  The maximum number of Mob any player can use at any fight is 6*Players Level.<br>
    +
     
    If you are finding it hard to add mobs there are options to share the game with your friends and add them into the Mob. At later stages, you can make a gang with your friends to fight in Tournaments as well. <br>
    +
    ===Fights===
    '''Gifts''' : Every a player can receive up to 5 Gifts from other players. This can be money,Energy, Stamina or Casino Chips. And Every day a player can send a maximum of 5 Gifts to his Mobs. <br>
    +
    ====Normal One on One Fights====
    '''Mob''' : The List of the players Mob.<br>
    +
     
    '''Leaders''' : The leaderboard which can be sorted by Level, Number of Mob, Total Wins and so on. <br>
    +
    [[File:fight.png]]
     +
     
     +
    The player can choose to fight with any other Player. The only condition is the opponent must be in the fighting range; which is 20% of the players level. These fights can be started from Fight List. If player 1’s attack is stronger than player 2’s defence player one wins. Various factors that determine the strength of attack varies from Number of weapons to each weapons strength. The Attack/Defence upgrades will also significantly contribute to each Fight. The training levels also are a factor in determining the winners.
     +
     
     +
    ====Hitlist====
     +
     
     +
    [[File:hitlist.png]]
     +
     
     +
    If an opponent is too strong for you to defeat and you wants him dead you can place a bounty. These bounties will be listed on the hit list. The level range rule applies here as well. But if more than one player sets a bounty on single player, the attack level range will also increase in percentages of 10. Bounties can be claimed by anyone who kills the Listed Player.
     +
     
     +
    ====Rival List====
     +
     
     +
    [[File:rival.png]]
     +
     
     +
    Every player who defeated you in a fight will be listed here along with the number of hits he made on you. You can hit them back as many times as they hit you to settle the scores. The names stay on the list for 13 days. Level range rule doesn’t apply for the rival list.
     +
     
     +
    ====Boss Fights====
     +
    Every city has a boss. You fight them here. If you defeat them 21 times they will join your side as a Merc. Successful completion of Boss Fights is rewarded with Businesses and special items. After every Boss fight bosses will be hospitalised and Players have to wait for certain time to fight them again.
     +
     
     +
    ===Armory===
     +
     
     +
    [[File:armory.png]]
     +
     
     +
    Armoury is the complete list of Weapons, Armours and Vehicles and special items every player possess. The significance of MOBS is here. Every mob member can carry the best Armoury from each of these categories. Mercs and Bosses also are key factors. The more the number of mercs and Mobs more the armory you can carry to each fight. The maximum number is restricted as <code>5 * Level</code> for Mobs and <code>3 * Level</code> for Mercs.
     +
    What makes Mob Fights interesting is that, Bosses who join you as Mercs can carry a significant amount of Armory with them.
     +
    ; Weapons
     +
    : They have higher attack. Better ones are unlocked on higher levels.
     +
    ; Armour
     +
    : They have higher defence. As the player levels up better armours are unlocked.
     +
    ;Vehicles
     +
    : They are very important during fights. Provides into both attacks as well as defence.
     +
    ; Special
     +
    : They are obtained from various missions and special items. They can also be obtained from the gang.
     +
     
     +
    ===Recruit===
     +
     
     +
    [[File:recruit.png]]
     +
     
     +
    There are four sub-divisions under recruit:
     +
    ; Recruit
     +
    : Every player has a unique '''Mob Code'''. Using this code they can recruit a maximum of '''8000 Mobs'''. On fights, these Mob members can one each from every category of Armoury.  The maximum number of Mob any player can use at any fight is <code>5 * Players Level</code>.
     +
    : If you are finding it hard to add mobs there are options to share the game with your friends and add them into the Mob. At later stages, you can make a gang with your friends to fight in Tournaments as well. To get Mobs faster you can share your Mob Code in ShoutBox or on Facebook pages and Forums.
     +
    ; Gifts
     +
    : Every a player can receive up to 5 Gifts from other players every day. This can be Money, Energy, Stamina or Casino Chips. And Every day a player can send a maximum of 5 Gifts to his Mobs.
     +
    ; Mob
     +
    : The List of the players Mob.
     +
    ; Leaders
     +
    : The leaderboard which can be sorted by Level, Number of Mob, Total Wins and so on.

    Latest revision as of 10:06, 13 December 2016

    Income and Expenses

    Businesses
    Players can by as many businesses as they like. Each businesses prize is subjected to inflation as the player buy more of them. Every business pays out income in an hourly rate.
    Business Income Business Income Business Income
    Garage 60 Super Mart 15,00 Fight Club 250,000
    Chop Shop 200 Penhouse 21,000 Record Studio 270,000
    Warehouse 600 High Rise Apartments 40,000 Film Studio 300,000
    Strip Joint 4,000 Condominiums 110,000 Oil Rig 350,000
    Lounge Bar 8,000 Tower Blocks 160,000 Gold Mine 500,000
    Night Club 10,00 Resort Casino 200,000
    The Total income
    The Total income from every business is the players Income. Income cash can be increased by buying more businesses and also by Obtaining certain special items to get an Income cash boost such as
    Money Train - Money Plates - 12% Income Boost
    Upkeep
    Upkeep can be defined as the cost of maintenance for each of the players Armory. This upkeep expense must be maintained from the Income. Upkeep can be reduced by obtaining special item from assignments such as
    Taxing Troubles - Tax Bonds - 6% Reduction in Upkeep
    Cashflow
    Cashflow is the difference between Income and Upkeep. This may go negative if the upkeep is more than Income. Upkeep and Income boosts will help you to have a positive Net Payout every hour even if the Cashflow is negative. Every player at all times must have a positive net payout; otherwise you may not buy any Armory.

    Missions

    Missionc.png

    Missions require stamina and respective armoury. Every city has its own missions and every mission has 4 Mastery Levels. Special assignments are unlocked on completion of these missions. On successful completion of every mission, players acquire experience points as well as some cash. Certain missions are marked with Loot. On doing those missions players could loot special items ranging from weapons to Passports. To carry out each mission Player will be in need of that particular mission oriented weapons, armours and vehicles. Sometimes the Armoury required for one mission may be obtained from another mission as a Loot Item or say the special item. The complete list of Missions and Loot Items are listed in Missions List

    Missionl.png

    Fights

    Normal One on One Fights

    Fight.png

    The player can choose to fight with any other Player. The only condition is the opponent must be in the fighting range; which is 20% of the players level. These fights can be started from Fight List. If player 1’s attack is stronger than player 2’s defence player one wins. Various factors that determine the strength of attack varies from Number of weapons to each weapons strength. The Attack/Defence upgrades will also significantly contribute to each Fight. The training levels also are a factor in determining the winners.

    Hitlist

    Hitlist.png

    If an opponent is too strong for you to defeat and you wants him dead you can place a bounty. These bounties will be listed on the hit list. The level range rule applies here as well. But if more than one player sets a bounty on single player, the attack level range will also increase in percentages of 10. Bounties can be claimed by anyone who kills the Listed Player.

    Rival List

    Rival.png

    Every player who defeated you in a fight will be listed here along with the number of hits he made on you. You can hit them back as many times as they hit you to settle the scores. The names stay on the list for 13 days. Level range rule doesn’t apply for the rival list.

    Boss Fights

    Every city has a boss. You fight them here. If you defeat them 21 times they will join your side as a Merc. Successful completion of Boss Fights is rewarded with Businesses and special items. After every Boss fight bosses will be hospitalised and Players have to wait for certain time to fight them again.

    Armory

    Armory.png

    Armoury is the complete list of Weapons, Armours and Vehicles and special items every player possess. The significance of MOBS is here. Every mob member can carry the best Armoury from each of these categories. Mercs and Bosses also are key factors. The more the number of mercs and Mobs more the armory you can carry to each fight. The maximum number is restricted as 5 * Level for Mobs and 3 * Level for Mercs. What makes Mob Fights interesting is that, Bosses who join you as Mercs can carry a significant amount of Armory with them.

    Weapons
    They have higher attack. Better ones are unlocked on higher levels.
    Armour
    They have higher defence. As the player levels up better armours are unlocked.
    Vehicles
    They are very important during fights. Provides into both attacks as well as defence.
    Special
    They are obtained from various missions and special items. They can also be obtained from the gang.

    Recruit

    Recruit.png

    There are four sub-divisions under recruit:

    Recruit
    Every player has a unique Mob Code. Using this code they can recruit a maximum of 8000 Mobs. On fights, these Mob members can one each from every category of Armoury. The maximum number of Mob any player can use at any fight is 5 * Players Level.
    If you are finding it hard to add mobs there are options to share the game with your friends and add them into the Mob. At later stages, you can make a gang with your friends to fight in Tournaments as well. To get Mobs faster you can share your Mob Code in ShoutBox or on Facebook pages and Forums.
    Gifts
    Every a player can receive up to 5 Gifts from other players every day. This can be Money, Energy, Stamina or Casino Chips. And Every day a player can send a maximum of 5 Gifts to his Mobs.
    Mob
    The List of the players Mob.
    Leaders
    The leaderboard which can be sorted by Level, Number of Mob, Total Wins and so on.

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